LIGHT
4Constellar Pollux
Archetype:
Constellar
ATK:
1700
DEF:
600
View:
3877
During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Constellar Pollux — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 49 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Constellar Pollux converts a Normal Summon into one extra Constellar Normal Summon, once per turn, which is a single extra body rather than a board or card advantage engine. Its accessibility is high only because it is run at 3 copies in 79% of the sample decks, which is inherited from the Constellar archetype and not from any searcher. The 1700 ATK and Level 4 body earn almost nothing on their own: effect interaction and resilience are very low, and no combo evidence confirms a starter or payoff role.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Run at 3 copies in 317 of 400 decks with no searcher in the evidence, so access depends on the archetype's own search and draw (observed for deck saturation; inferred for routes). |
| Combo & Conversion | 50 | Text grants one extra Normal Summon of a Constellar monster, which is one extra body, not a full board; combos_evidence is empty so the conversion rating is text-only (inferred). |
| Resource Economy | 35 | No draw, search, or GY refuel in the text; it is a 1-for-1 body with no card advantage (verified from text). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap reach in the text; the effect only adds a summon (verified from text). |
| Material Utility | 45 | A plain Level 4 LIGHT Warrior with no Tuner status, so it is a usable but unremarkable material and its body still works when the effect is negated (inferred from stats and text). |
| Resilience & Flexibility | 30 | Effect is once per turn and works only during its own Normal Summon turn, leaving a single live window with no multi-zone or multi-turn value (verified from text). |
| Deck-Building Efficiency | 50 | Cheap to run inside the Constellar shell at 3 copies, but it is archetype-locked and adds no splash or generic flexibility (observed from copies per deck; inferred for slot cost). |
Calculation
Weight profile: Extender profile applied as a single primary role; no secondary blend. Intrinsic ≈ 46, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Runs at 3 copies in 79% of sampled decks, so it is reliably accessible inside its archetype
- Adds an extra Normal Summon, which supports Constellar board development
- Simple, unambiguous once-per-turn wording with no rulings complexity
Weaknesses
- Archetype-locked: the text only works with Constellar monsters, so it has no generic portability
- No card advantage, search, or interaction; a 1-for-1 body with a one-time effect
- Low resilience: the effect is live only during its own Normal Summon turn and a single negation ends it
Counters / choke points
- Opponent interaction during the Normal Summon window (inferred from text; no counter data in evidence)
Best use
Extender. Decks: Constellar, Tellarknight. Suggested copies: 3.
Evidence & gaps
- Verified: Effect text: once per turn extra Normal Summon of a Constellar monster during its Normal Summon turn; Run in all 400 sampled decks, 3 copies in 317 of them
- Observed: Constellar Caduceus, Constellar Tellarknights and Tellarknight Constellar Caduceus co-occur in 97-99% of decks; Gameplay type 7 accounts for 99.2% of decks, showing it is archetype-bound
- Inferred: Accessibility is high because of deck saturation rather than a searcher route; Material value is generic but unremarkable (Level 4, LIGHT, Warrior, no Tuner); Counter-play is limited to Normal Summon-window interaction
- Data gaps: no combos supplied, so combo conversion and starter/payoff roles are text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from the 400-deck sample only no rulings data for the once-per-turn interaction with additional Normal Summons single guide with one snippet, so human role context is thin






